﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "CombatInterface.generated.h"

// This class does not need to be modified.
UINTERFACE()
class UCombatInterface : public UInterface
{
	GENERATED_BODY()
};

/**
 * 
 */
class STARRYSKY_API ICombatInterface
{
	GENERATED_BODY()

	// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
	virtual int32 GetPlayerLevel();
	//这个是释放能力的(抛射物能力)的位置,添加游戏标签通过调用的蒙太奇攻击动画游戏标签返回正确的攻击位置
	UFUNCTION(BlueprintNativeEvent,BlueprintCallable)
	FVector GetCombatSocketLocation(const FGameplayTag& MontageTag);

};
